function stochasticsearchPathfind(grid, start, end, allowDiag) {
const visited = new Set([key(start[0], start[1])]);
const prev = new Map();
const frontier = [[start[0], start[1]]];
while (frontier.length) {
const idx = Math.floor(Math.random() * frontier.length);
const __pattern1 = frontier.splice(idx, 1)[0];
const cr = __pattern1[0];
const cc = __pattern1[1];
visitNode(cr, cc);
if (cr === end[0] && cc === end[1]) {
reconstructPath(prev, start, end);
return;
}
for (const [nr, nc] of getNeighbors(grid, cr, cc, allowDiag)) {
const neighborKey = key(nr, nc);
if (visited.has(neighborKey)) continue;
visited.add(neighborKey);
prev.set(neighborKey, [cr, cc]);
frontier.push([nr, nc]);
pushFrontier(nr, nc);
}
}
reportNoPath();
} def stochasticsearchPathfind(grid, start, end, allowDiag):
visited = Set([key(start[0], start[1])])
prev = Map()
frontier = [[start[0], start[1]]]
while frontier.length:
idx = int((random() * frontier.length))
__pattern1 = frontier.splice(idx, 1)[0]
cr = __pattern1[0]
cc = __pattern1[1]
visitNode(cr, cc)
if ((cr == end[0]) and (cc == end[1])):
reconstructPath(prev, start, end)
return
for nr, nc in getNeighbors(grid, cr, cc, allowDiag):
neighborKey = key(nr, nc)
if visited.has(neighborKey):
continue
visited.add(neighborKey)
prev.set(neighborKey, [cr, cc])
frontier.push([nr, nc])
pushFrontier(nr, nc)
reportNoPath() #include <vector>
#include <algorithm>
#include <cmath>
void stochasticsearchPathfind(int grid, int start, int end, int allowDiag) {
auto visited = Set([key(start[0], start[1])]);
auto prev = Map();
auto frontier = [[start[0], start[1]]];
while(frontier.length) {
auto idx = (int)std::floor((std::random() * frontier.length));
auto __pattern1 = frontier.splice(idx, 1)[0];
auto cr = __pattern1[0];
auto cc = __pattern1[1];
visitNode(cr, cc);
if(((cr == end[0]) && (cc == end[1]))) {
reconstructPath(prev, start, end);
return;
}
for(auto& [nr, nc] : getNeighbors(grid, cr, cc, allowDiag)) {
auto neighborKey = key(nr, nc);
if(visited.has(neighborKey)) {
continue;
}
visited.add(neighborKey);
prev.set(neighborKey, [cr, cc]);
frontier.push([nr, nc]);
pushFrontier(nr, nc);
}
}
reportNoPath();
} public void stochasticsearchPathfind(int grid, int start, int end, int allowDiag) {
var visited = Set([key(start[0], start[1])]);
var prev = Map();
var frontier = [[start[0], start[1]]];
while(frontier.length) {
var idx = (int)Math.Floor((double)(random() * frontier.length));
var __pattern1 = frontier.splice(idx, 1)[0];
var cr = __pattern1[0];
var cc = __pattern1[1];
visitNode(cr, cc);
if(((cr == end[0]) && (cc == end[1]))) {
reconstructPath(prev, start, end);
return;
}
foreach(var (nr, nc) in getNeighbors(grid, cr, cc, allowDiag)) {
var neighborKey = key(nr, nc);
if(visited.has(neighborKey)) {
continue;
}
visited.add(neighborKey);
prev.set(neighborKey, [cr, cc]);
frontier.push([nr, nc]);
pushFrontier(nr, nc);
}
}
reportNoPath();
} #include <stdio.h>
#include <math.h>
void stochasticsearchPathfind(int grid, int start, int end, int allowDiag) {
var visited = Set([key(start[0], start[1])]);
var prev = Map();
var frontier = [[start[0], start[1]]];
while(frontier.length) {
var idx = (int)floor((random() * frontier.length));
var __pattern1 = frontier.splice(idx, 1)[0];
var cr = __pattern1[0];
var cc = __pattern1[1];
visitNode(cr, cc);
if(((cr == end[0]) && (cc == end[1]))) {
reconstructPath(prev, start, end);
return;
}
for(int _fod_i = 0; _fod_i < getNeighbors(grid, cr, cc, allowDiag)_len; _fod_i++) {
int nr = getNeighbors(grid, cr, cc, allowDiag)[_fod_i][0];
int nc = getNeighbors(grid, cr, cc, allowDiag)[_fod_i][1];
var neighborKey = key(nr, nc);
if(visited.has(neighborKey)) {
continue;
}
visited.add(neighborKey);
prev.set(neighborKey, [cr, cc]);
frontier.push([nr, nc]);
pushFrontier(nr, nc);
}
}
reportNoPath();
}