function hillclimbingPathfind(grid, start, end, allowDiag, hFn) {
const h = hFn || HEURISTICS.manhattan;
const prev = new Map();
let r = start[0];
let c = start[1];
for (let step = 0; step < grid.length * grid[0].length; step++) {
visitNode(r, c);
if (r === end[0] && c === end[1]) {
reconstructPath(prev, start, end);
return;
}
const neighbors = getNeighbors(grid, r, c, allowDiag);
let best = [r, c];
let bestH = h(r, c, end[0], end[1]);
for (const [nr, nc] of neighbors) {
const hv = h(nr, nc, end[0], end[1]);
if (hv < bestH) {
bestH = hv;
best = [nr, nc];
}
}
if (best[0] === r && best[1] === c) break;
prev.set(key(best[0], best[1]), [r, c]);
r = best[0];
c = best[1];
pushFrontier(r, c);
}
reportNoPath();
} def hillclimbingPathfind(grid, start, end, allowDiag, hFn):
h = (hFn or HEURISTICS.manhattan)
prev = Map()
r = start[0]
c = start[1]
for step in range((grid.length * grid[0].length)):
visitNode(r, c)
if ((r == end[0]) and (c == end[1])):
reconstructPath(prev, start, end)
return
neighbors = getNeighbors(grid, r, c, allowDiag)
best = [r, c]
bestH = h(r, c, end[0], end[1])
for nr, nc in neighbors:
hv = h(nr, nc, end[0], end[1])
if (hv < bestH):
bestH = hv
best = [nr, nc]
if ((best[0] == r) and (best[1] == c)):
break
prev.set(key(best[0], best[1]), [r, c])
r = best[0]
c = best[1]
pushFrontier(r, c)
reportNoPath() #include <vector>
#include <algorithm>
void hillclimbingPathfind(int grid, int start, int end, int allowDiag, int hFn) {
auto h = (hFn || HEURISTICS.manhattan);
auto prev = Map();
auto r = start[0];
auto c = start[1];
for(int step=0; step<(grid.length * grid[0].length); step++) {
visitNode(r, c);
if(((r == end[0]) && (c == end[1]))) {
reconstructPath(prev, start, end);
return;
}
auto neighbors = getNeighbors(grid, r, c, allowDiag);
auto best = [r, c];
auto bestH = h(r, c, end[0], end[1]);
for(auto& [nr, nc] : neighbors) {
auto hv = h(nr, nc, end[0], end[1]);
if((hv < bestH)) {
bestH = hv;
best = [nr, nc];
}
}
if(((best[0] == r) && (best[1] == c))) {
break;
}
prev.set(key(best[0], best[1]), [r, c]);
r = best[0];
c = best[1];
pushFrontier(r, c);
}
reportNoPath();
} public void hillclimbingPathfind(int grid, int start, int end, int allowDiag, int hFn) {
var h = (hFn || HEURISTICS.manhattan);
var prev = Map();
var r = start[0];
var c = start[1];
for(int step=0; step<(grid.length * grid[0].length); step++) {
visitNode(r, c);
if(((r == end[0]) && (c == end[1]))) {
reconstructPath(prev, start, end);
return;
}
var neighbors = getNeighbors(grid, r, c, allowDiag);
var best = [r, c];
var bestH = h(r, c, end[0], end[1]);
foreach(var (nr, nc) in neighbors) {
var hv = h(nr, nc, end[0], end[1]);
if((hv < bestH)) {
bestH = hv;
best = [nr, nc];
}
}
if(((best[0] == r) && (best[1] == c))) {
break;
}
prev.set(key(best[0], best[1]), [r, c]);
r = best[0];
c = best[1];
pushFrontier(r, c);
}
reportNoPath();
} #include <stdio.h>
void hillclimbingPathfind(int grid, int start, int end, int allowDiag, int hFn) {
var h = (hFn || HEURISTICS.manhattan);
var prev = Map();
var r = start[0];
var c = start[1];
for(int step=0; step<(grid.length * grid[0].length); step++) {
visitNode(r, c);
if(((r == end[0]) && (c == end[1]))) {
reconstructPath(prev, start, end);
return;
}
var neighbors = getNeighbors(grid, r, c, allowDiag);
var best = [r, c];
var bestH = h(r, c, end[0], end[1]);
for(int _fod_i = 0; _fod_i < neighbors_len; _fod_i++) {
int nr = neighbors[_fod_i][0];
int nc = neighbors[_fod_i][1];
var hv = h(nr, nc, end[0], end[1]);
if((hv < bestH)) {
bestH = hv;
best = [nr, nc];
}
}
if(((best[0] == r) && (best[1] == c))) {
break;
}
prev.set(key(best[0], best[1]), [r, c]);
r = best[0];
c = best[1];
pushFrontier(r, c);
}
reportNoPath();
}